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Craps Rules

When people think about craps rules, they may be thinking of a number of things. What bets can you make and how do you make them, and when can you make them. What bets are good and how should you combine them with other bets to make them better. And of course, are there any strategies or techniques that can be used to better increase your chances.

The combination of bets is where craps and craps rules get tricky. Often people try to bet one bet, and then 'hedge' that bet, with another one. Say I were to bet 5 bucks on a coin flip ending up heads, but get nervous just before the big flip and put 2 bucks down on the coin coming up tails. So if it's heads I win five and lose two, gaining 3 overall. If it's tails I lose five but gain two, so I've only lost one three dollars, not all 5. I've hedged my bet.

So craps rules allow you to place bets against one another if you choose. Altering bets part way through play though is usually a no-no, though many can be 'taken down' and out of play completely part way through a session. Fortunately the dealers at the casino will likely be more helpful than hurtful if you learn from your mistakes. Playing online of course you can't make a mistake, the software ensures that you don't misplace your bets. Basically the craps rules come down to each individual bet and how and when you are allowed to place it.

The best thing to do first is look at the rules governing the 'come-out roll'. If the come-out roll is a 7 or 11 (in craps rules a 'natural') the pass line wins and the don't pass loses. The round is over. If the come-out roll is a 2, 3, or 12 (collectively called 'craps') the pass line loses and the don't pass line wins, or ties. The don't pass bet is a tie when the come-out roll is a 12.

If the come-out roll is a 4, 5, 6, 8, 9, or 10 then that number becomes known as the 'point'. After this, the dealers will place a little puck with the word 'ON' written on it and put it on top of the number that is the 'point' on the layout. This is just to remind players that the session is on, and what the point number is. Before the dealer did this, the puck was just off the table with the 'OFF' side up. Any pass line or don't pass line bets at this point are in a state of limbo, waiting for more action to determine their outcome.

The shooter will keep rolling until one of two things happen: if they roll the number that they had set to the point (success! it's called making the point) the pass line bettors win and the don't pass bettors lose. If a seven is rolled before the point number is rolled (in craps rules, called 'sevening out'), the winners are opposite: pass line bettors lose, don't pass bettors win. In either case, the round is over. The craps rules governing the come-out roll set the pace and state of the game for all other bets.
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